For the last year, nRev has been doing one thing exceptionally well.
Weâve been building workflows.
A lot of them.
Workflows that automate outbound, surface intent signals, enrich accounts, classify personas, personalize messaging, and stitch GTM systems together in ways traditional SaaS simply canât.
And along the way, a pattern became impossible to ignore.
Many of these workflows were reusable across customers.
But almost every time, they needed a small tweak.
Change the ICP.
Update a competitor list.
Modify a region.
Adjust a signal threshold.
So users did what they had to do.
They opened the workflow builder and edited the flow.
It worked.
But it wasnât the future we were building toward.
The Problem With âForms as Inputâ
At first glance, this feels solvable with forms.
Just add a form at the start of the workflow, right?
Not quite.
Forms break down quickly.
They:
- Duplicate the same inputs across multiple nodes
- Force users to configure entire nodes just to change one value
- Increase cognitive load with every added step
- Still require users to enter the builder, even when they shouldnât
In short, forms treat workflows like technical assets.
We wanted to treat them like products.
The Bigger Insight: Workflows Are Too Powerful to Be This Hard to Use
Most GTM teams donât want to:
- Manage 25+ tools
- Debug APIs
- String together brittle workflows
- Reconfigure logic just to test an idea
They want to:
- Try ideas quickly
- Reuse what already works
- Focus on outcomes, not infrastructure
Thatâs when Interfaces became inevitable.
What Are Interfaces?
Interfaces are a new way to run workflows without touching the builder.
They sit on top of existing workflows and expose only what actually matters:
- The few inputs that change
- The outputs users care about
- A clean way to run, stop, resume, and review results
Think of Interfaces as the consumer layer for workflows.
This is what allows:
- Plays to be truly plug-and-play
- Non-technical users to run complex GTM automation
- Teams to experiment without fear of breaking logic
Why Interfaces Are Fundamentally Different
1. Workflow Variables, Not Repeated Inputs
Instead of filling the same criteria across multiple nodes:
- Declare a variable once
- Reference it across the entire workflow
Example:
- ICP criteria used in 3 different nodes
- One variable, reused everywhere
Change it once.
The entire workflow adapts.
This is the difference between configuring and operating GTM.
2. No More Node-Level Cognitive Overload
Earlier, changing one idea meant configuring entire nodes.
Now:
- Only the required fields are exposed
- Users donât see 12 fields when 1 will do
- Complexity stays hidden where it belongs
The workflow remains powerful.
The interface remains simple.
3. Run Workflows Without Ever Seeing the Builder
This is the real shift.
Not every user should:
- See workflows
- Understand logic
- Touch configurations
With Interfaces:
- Builders build once
- Everyone else just uses the play
This is what makes nRev usable beyond power users.
And itâs what makes Plays actually scalable inside teams.
A New Addition: Proving Value Before Integrations
As we rolled out Interfaces, another truth became clear.
Even the best workflows can hit friction early.
Consider a powerful play that:
- Listens to a Slack message
- Parses a free-text query
- Finds and classifies relevant people
- Responds back in Slack
The value isnât Slack.
The value is finding the right people from a simple text input.
But to try it, users still need:
- A Slack install
- Bot permissions
- Admin approval
Thatâs friction before value.
So we extended Interfaces further.
Start and End Nodes: Try the Play, Skip the Friction
With Interfaces, you can now:
- Replace trigger nodes with Interface inputs
- Replace output nodes with Interface results
Same workflow.
Same logic.
No integrations required for first-run value.
Behind the scenes:
- Nrev asks a question in the interface
- The user responds in plain language
- AI structures the input into a compatible dataset
- The workflow runs as-is
- Results are shown directly in the interface
Multiple start and end nodes are supported.
Tables stay intact.
Nothing gets âdemo-ified.â
This lets teams:
- Experience real value instantly
- Understand what the play does
- Build confidence
- Integrate later, when it actually makes sense
Two Clear Experiences: Builder Flow vs Consumer Flow
Weâve intentionally split the journey.
Builder Flow
For advanced users who:
- Define workflow variables
- Design interfaces
- Control logic and structure
This happens inside the builder.
Consumer Flow
For everyone else who:
- Enters inputs
- Runs workflows
- Views outputs
- Tracks credit usage
No builder.
No risk.
No friction.
What You Can Do With Interfaces Today
- Run GTM plays with just a few inputs
- Combine first-, second-, and third-party signals
- Experiment with activation patterns safely
- Review outputs with AI-generated summaries
- Resume failed or stopped runs
- Understand credit usage transparently
Yes, this works for live workflows too.
Why This Matters for the Future of GTM
We donât believe the future of GTM is:
- Bigger SaaS platforms
- More features
- More rigid best practices
We believe itâs:
- Smaller, composable systems
- Proven automations
- Faster experimentation
- Less technical overhead
Interfaces are a key step toward that future.
They turn workflows into products.
They turn complexity into invisible infrastructure.
They turn GTM into something teams can actually move fast with.
Whatâs Coming Next
This is v0. Sign up and try it today and stay tuned for the upgraded version.
Final Thought
Only about 20% of any SaaS product truly fits a customer.
Yet customers pay for 100%.
Interfaces are our way of changing that.
Build once.
Reuse endlessly.
Prove value early.
Experiment freely.
This is how GTM becomes autonomous.
